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Motion Capture (Mocap) Studios | Asia
| Glossary
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Pre – Production
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Scene : A scene or
script is a numbered part of a film script, which may be
broken down into parts in longshot, medium-shot,
close-up, etc by the director when shooting. A master
scene is a fairly long length of the script, all under
one number, which the director will certainly break down
later. He or she may, however, take the whole of a
master scene first, then shoot closeups of the various
characters to cut in with this later. In animation the
basic unit of continuous action, usually shot on one
background, from which a film is built up.
Script :
The detailed scene-by-scene instructions for
a film or television production, including description
of setting and action with dialogue and camera
directions. When the script also has full details of
visuals it is termed a 'storyboard'.
Storyboard :
A form of shooting script common for animated
films for many years and now usually used for
commercials, even live-action ones. It consists of a
series of sketches showing key positions for every
scene, with dialogue and descriptive notes below. Still
used in animation.
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Production
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2D Animation : The
creation of moving pictures in a two-dimensional
environment, such as through "traditional" cel animation
or in computerized animation software. This is done by
sequencing consecutive images, or "frames", that
simulate motion by each image showing the next in a
gradual progression of steps. The eye can be "fooled"
into perceiving motion when these consecutive images are
shown at a rate of 24 frames per second or faster. 3D
Animation : The creation of moving pictures
in a three-dimensional digital environment. This is done
by sequencing consecutive images, or "frames", that
simulate motion by each image showing the next in a
gradual progression of steps, filmed by a virtual
"camera" and then output to video by a rendering engine.
The eye can be "fooled" into perceiving motion when
these consecutive images are shown at a rate of 24
frames per second or faster.
Character animation : The art of making an
animated figure move like a unique individual; sometimes
described as acting through drawings. The animator must
"understand how the character's personality and body
structure will be reflected in its movements.
Character model :
A sheet of drawings defining the proportions,
shape, clothing etc. of a character for the guidance of
animators.
Computer animation :
The technique of using computers to generate
moving pictures. Some systems can achieve this in
real-time (25 frames per second-or in the USA 30fps),
but the majority of animation is created one frame at a
time and then edited into a continuous sequence. Very
sophisticated programs are required to perform the tasks
of movement, fairing, perspective, hidden-surface
removal, colouring, shading and illumination, and as the
trend increases towards more realistic images, faster
computers are needed to process the millions of
computations required for each frame. The term "computer
animation" covers a broad range of subjects, but overall
can be defined as the creation of moving images through
the use of computers. These images can be created in
either a two-dimensional or three-dimensional space, and
can be applied to web design, user interface design,
application development, video games, movies, special
effects, cartooning, and many others.
Computer graphics :
Charts, diagrams, drawings and other
pictorial representations that are computer generated.
Effects animation : The animation of
non-character movements such as rain, smoke, lightning,
water, etc.
Go-Motion :
Similar to 'Stop-Motion', but the animation
is produced by rods attached to the pupet/creature,
which can be programmed by a computer to perform the
required movement. The advantage over stop-motion is
that a lot more realistic movement can be created,
because the puppet/creature blurs slightly between each
frame. The disadvantage is that the rods attached to the
creature need to be hidden from view (e.g. using the
blue-screen process)
In
Between : The paper drawing of a figure
that lies in sequence between two key positions drawn by
an animator.
Key frame animation :
The animator 'draws' directly onto the CRT
display and produces a basic picture or cell. A number
of these drawings can then be superimposed on one
another to form a composite cell or key frame. Many of
these key frames can be made up and stored in the
computer to be called up and used as required. The
action of the film can be created by stringing together
the series of key frames, and introducing the desired
movements between one frame and the next. Each key frame
can be used over and over again by simply calling it
repeatedly from the computer score.
Stop-Motion Animation :
Moving a special effects puppet or
model/creature a small amount and recording a single
frame (or small number of frames) so that when the film
is played back at a normal speed it appears to move. The
disadvantage with this form of animation is that it can
sometimes appear to 'strobe', partly due to the lack of
blur between the frames.
Three-dimensional (3D) modeling : Geometrical
descriptions of an object using polygons or solids in
three dimensions (x,y,z coordinates) for the purpose of
creating the illusion of height, width and depth.
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Post Production
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Edit : The process of
assembling video clips, audio tracks, graphics and other
source marerial into a presentable package.
Off-Line Edit : A "draft" edit, usually
prepared in an off-line edit suite (at a lower cost),
then taken to an on-line facility to make the final cut.
On-Line Edit :
The final version of an edit, prepared in a
professional edit facility.
Non-linear editing : An approach to video
editing made possible by digital video recordings. As in
word processing, video segments can be inserted between
two existing segments without erasing either. Unlike the
approach required when editing analog video , segments
do not need to "laid down" in the sequence in which they
will later be shown.
Off-line editing :
The steps during the edit process when a
preliminary selection of usable shots and scenes is
made, and the tentative sequence of these elements is
decided. This process is typically done with lower cost,
simpler editing equipment than is found in a
professional edit suite (where on-line editing is done).
Using off-line editing can significantly reduce the
total cost of a producation.
On-line editing :
The steps during the edit process when the
compilation of final program is done. When affordable,
this is done in a professional edit suite with high
quality equipment. If off-line editing had been done,
the edit decision list from that phase guides the
on-line edit process, typically minimizing the time and
cost in the professional edit suite.
Post Production :
The phases of production that occur after the
recording, filming, or taping. This includes editing,
mixing, effects, dubbing, compression, mastering, etc.
Render Farm :
A group of computers which work together to
perform the computation-intensive tasks of 3-D
rendering.
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Motion Capture
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Mocap : The process of
recording the data from human movement so that it can be
used for 3D characters created on a computer. Mocap can
be used for 3D animations for film, TV and games, and
for special effects work. There are wireless, magnetic
motion capture systems, and optical systems, which track
markers attached to the animator.
Performance Capture :
The recording of a performance, either human
or animal, using a Motion Capture system (or similar
technology) - difference being that you can motion
capture a table, but it is cannot give a performance.
Special Effects Blue (or Green)
Screen :
A system that replaces a specified colour
(blue in this case) with images from another source.
This can either be done optically (eg. using film) or
electronically (eg. in video, also known as Chroma-Key
in video). Some computer systems look at pixel in the
scene and determine whether to replace that pixel with
the other video source. Better computer systems allow
'some' of the colour of the pixel from 1 image and
'some' from another image. The better systems could be
take transparent objects (eg. bottles) or smoke and
combine these with the images from another source.
Chroma-Key : Keying out parts of an image
which contain a particular colour (or colours). Eg.
replacing a blue or green background with images from
another source.
Composite :
To combine two or more individual images onto
one piece of film by photographic or digital means.
Early compositing was accomplished in the camera by
masking part of the scene when filming, rewinding the
film and removing the matte and shooting again to expose
the previously masked portion. Digital compositing is
commonplace, in which multiple film images are scanned
into the computer, combined digitally, and output to a
single piece of film.
Motion Control : Controling the motion of a
camera or special effects object (eg. model space ship
etc), using commands from a computer, so that the exact
moves can be repeated as many times. This makes it easy
to composite it (ie.combine it with another shot).
Rotoscoping : Drawing around something in the
frame so that an effect can be applied to that part of
the film. If an animated creature has to go behind
something in the live action piece of film, that object
can be drawn around so a matte can be created, so that
the createure will not show over the top of that object.
If the camera is moving, then each frame of film would
have to be rotoscoped. If the camera is still, then the
same matte can probably be used for all frames in that
shot. Rotoscoping was first used by the Fleischers for
making cartoons. The Fleischers invented the Rotoscope,
which is a device for projecting live-action film on to
paper frame by frame, so that the outline could be
traced and used as a guide for the animation. The
Rotoscope consists of an animation camera and a light
source (usually using a prism behind the movement and
the lamp house attached to the camera's open door) that
projects a print through the camera's lense and the
projected image is then traced to create a matte. The
lamp house is then removed and the raw stock placed in
the camera and the drawings are filmed through the same
lense that projected the image. The resulting image will
then fit the original image if the two strips of film
are run bi-packed in the same projector movment (using
an optical printer). In digital film effects work,
rotoscoping refers to any drawn matte, as both images
can be seen compisited while the matte is being drawn,
so good results can be achieved.
Virtual Sets :
Sets which are generated (at least partially)
from data within a computer. Mostly used for TV work,
these systems replace the real set (eg. an empty studio)
with a computer generated set, allowing the
actor/presenter to move in the foreground. eg. the
background is 'keyed out' and replaced with the set
which has been created in a 3D package (eg. Softimage or
3D Studio Max), and any camera movements will be
duplicated by the 'virtual camera'. This will require a
powerful computer, especially if it is to be done in
real-time, for example a Silicon Graphics machine. The
method of keeping track of the camera movement (so that
it can be duplicated in the 3D computer set) is
different for the various sytems. Some systems use a
blue grid painted on the back wall of a studio of a
known size. A red LED is projected onto the cameras and
the actor/presenter so that they too can be tracked
throughout the set.
Visual effects (also called optical or photographic
effects) :
Special effects achieved with the aid of
photographic or digital technology, occurring after the
principal photography, or main shooting, of a film.
Includes miniatures, optical and digital effects, matte
paintings, stop-motion animation, and computer-generated
imagery (CGI).
Wire Removal :
Removal of unwanted wires, rods, etc. from a
piece of film by replacing them with what would have
been seen if they weren't there (eg. the background).
This can be done by replacing them with the same area
from another frame in which the wires/rods were not
visible, or by averaging the colours on either side of
the wire and replacing it with the average.
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New Media
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A generic term for the many different forms of
electronic communication that are made possible through
the use of computer technology. The term is in relation
to “old” media forms, such as print newspapers and
magazines, that are static representations of text and
graphics. New media includes:
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Web sites
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streaming audio and video
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chat rooms
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e-mail
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online communities
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Web advertising
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DVD and CD-ROM media
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virtual reality environments
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integration of digital data with the telephone, such
as Internet telephony
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digital cameras
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mobile computing
Use of the term
new media implies that the data
communication is happening between desktop and laptop
computers and handhelds , such as PDAs , and the media
they take data from, such as compact discs.
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©2006 Inner Esteem Motion Capture Studios |
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